Rocket jumping 火箭跳
In first-person shooter games, rocket jumping is the technique of using the explosion of a rocket combined with a jump. The aim of this technique is to reach new heights and distances. Although the origin of rocket jumping is unclear, its strategical use dates back to play in Quake III Arena. One downside of rocket jumping is that it usually injures the player, either from the blast damage or fall damage. This effect makes the technique less useful in games where the damage from the blast, fall, or both is high. The technique is used especially in competitive play where it is used in order to get to the middle capture point quickly in order to get an advantage over the other team, or in Speedrunning. In Quake III: Arena some of the computer-controlled opponents use rocket jumps.