Mr. Saied said the measures were aimed at saving the state.
赛义德表示,政府实施的措施旨在拯救国家。
单词 | Save state |
释义 |
Save state
原声例句
BBC 听力 2021年7月合集 Mr. Saied said the measures were aimed at saving the state. 赛义德表示,政府实施的措施旨在拯救国家。 英语演讲大全 That one small aspect of our program has saved the state of New Jersey millions of dollars. 我们计划的这一小方面为新泽西州节省了数百万美元。 经济学人(汇总) Operators are loth to estimate costs publicly, but the Tulane University Energy Institute reckons that reefing the state's 27 platforms could save $2 billion. 经营商并不愿意公开费用,但是杜兰大学能源学院认为,将该州27个钻井平台珊瑚礁化能够省下20亿美元。 TED演讲(视频版) 2019年9月合集 And when you consider in my home state of California, it costs 60,000 dollars to house someone in the California prison system,that means that these families are saving their states a ton of money. 当你考虑在我的家乡加利福尼亚州,在加州监狱系统中安置某人需要花费60, 000美元, 这意味着这些家庭正在为他们所在的州节省大量资金。 魔鬼经济学 So, one thing we've seen happen is that in Midwestern states like Illinois or Minnesota, the L.E.D. bulbs save on energy, but they actually didn't produce enough heat to melt snow in the winter. 因此,我们看到发生的一件事是,在伊利诺伊州或明尼苏达州等中西部州,L.E.D.灯泡可以节省能源,但实际上它们无法产生足够的热量来融化冬天的积雪。 就业、利息和货币通论(上) This definition would make good sense, but a sense in which a forced excess of saving would be a very rare and a very unstable phenomenon, and a forced deficiency of saving the usual state of affairs. 这个定义很有意义,但强制过度储蓄是一种非常罕见且非常不稳定的现象,而强制储蓄不足通常是事态。
中文百科
游戏存档 Saved game(重定向自Save state)
![]() 游戏存档(有时称作游戏保存、游戏储存、游戏存盘或简称存档)是电子游戏中玩家进度的数字化存储信息。 从1970年代的早期游戏起,游戏平台硬件和存储器都在发展,更大更复杂的电脑游戏应运而生,反过来,游戏从开始到结束的时间也有增长的趋势。这自然有了以某种方式储存进度的需求,以及如何处理玩家角色死亡情况的需求。更现代的游戏着重强调故事,并在设计中允许玩家通过选择来以深远的方式影响之后的故事,一些设计师为让游戏体验永远是“全新”的,而不允许使用多个存档。
英语百科
Saved game 游戏存档(重定向自Save state)
![]() ![]() A saved game (also sometimes called a game save, savegame, savefile, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player character died. More modern games with a heavier emphasis on story telling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be 'fresh'. |
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