画面撕裂
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画面撕裂(Screen Tearing)是指显示器把两个或更多的帧(frame)显示在同一画面上。
屏幕的更新频率是固定的,通常是60Hz。现在显卡性能大幅提高,游戏时输出的帧率可以非常高,如果显卡的输出高于60fps,两者不同步,画面便会撕裂。
单词 | Screen tearing |
释义 |
Screen tearing
中文百科
画面撕裂![]() 画面撕裂(Screen Tearing)是指显示器把两个或更多的帧(frame)显示在同一画面上。 屏幕的更新频率是固定的,通常是60Hz。现在显卡性能大幅提高,游戏时输出的帧率可以非常高,如果显卡的输出高于60fps,两者不同步,画面便会撕裂。
英语百科
Screen tearing 画面撕裂![]() Screen tearing is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. The artifact occurs when the video feed to the device is not in sync with the display's refresh rate. This can be due to non-matching refresh rates—in which case the tear line moves as the phase difference changes (with speed proportional to difference of frame rates). It can also occur simply from lack of sync between two equal frame rates, in which case the tear line is at a fixed location that corresponds to the phase difference. During video motion, screen tearing creates a torn look as edges of objects (such as a wall or a tree) fail to line up. An example is in games that run in 3DFX SLI mode because of the way 3DFX SLI works, if one graphics card draws a frame faster than the other one, and it can be especially severe on a 3DFX Voodoo 5 6000 card because it has onboard quad SLI so the first GPU draws a frame in xxx time but the second one draws it x% faster, the third one y% slower and the fourth one z% faster. |
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